Childhood Memories 2.0
I made this for my love of multi-planing and it turned out to be a real learning experience. I spent a good chunk of time painting everything and creating asset libraries before really diving into Blender from August to October, 2017. I figured out the software as I went along: I think I spent over half the time just Googling things, watching tutorials and problem-solving. The last couple of weeks I worked on recording the ambient sound effects and learning Cubase to digitally compose the music. Mercury Filmworks was super generous to let me use their render farm in the end, because my computer definitely wasn't up for the task.